![]() TB is one program for this, but there are other good ones like TVPaint and Adobe Animate (formerly called Flash). I think the FBF tools are okay for simple stuff but if you intend to create a lot of complex FBF animation, you should use a dedicated FBF program. Moho does come with a native FBF system but it's still pretty primitive. ![]() Moho's puppet rigs are certainly capable of animation that looks like FBF but I don't think that's the best use of this program. Where I work, we create both types of animation, so we use both of these programs (along with Adobe Animate and After Effects,) and sometimes we may use multiple programs in a single scene.Ĭan Moho be used to animate 'Mulan' style? Since Mulan was mostly animated using FBF techniques, my quick answer is 'not easily'. IMO, Moho is an excellent puppet animation program but it's a bit weak for creating FBF, and TB is an excellent FBF program but its puppet rigging is not as capable as Moho. The bone-rigging system is innovative and time-saving, the character wizard makes life easy, and Anime Studio's upload to YouTube/Facebook feature means the whole world can see your fantastic creations.įor non-professional but serious animators, Anime Studio is a great option and worth the work you'll need to put in.Toon Boom or Moho: I think it depends on the type of animation you want to do, FBF or puppet. Some determination and a while spent with the program should see you right, however, and you'll very quickly see why Anime Studio is a winner. If you're not familiar with such programs, there's no doubt that Anime Studio will take a while to get used to. ![]() The workflow is intuitive, because the program uses a method that designers are already used to: working with layers, a timeline, vector graphics (light and malleable) and a simple and effective palette. For practice, you can use the characters and sounds from Anime Studio library. Thanks to the Anime Studio tutorial, you'll be able to start with basic animations very soon after installation. ![]()
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